MODEL KE72 and KE72-T DETAILS
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Keyboard Encoder Modules

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We asked the gaming community what they wanted in a keyboard encoder. The KE72 represents the integration of the features most asked for by the experts. As a result, this unit has become the ultimate choice for serious PC gamers and Flight Sim enthusiasts interfacing to their PS/2 ports!

The KE72 is one of our most popular products and the popularity of this model continues to grow!

We constantly add improvements and features to
the KE72 to keep pace with the requirements of our customers.

  • KE72 Price - $119.95 ea.

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  • KE72-T Price - $139.95 ea.

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  • Product Details

    The KE72 Switch Inputs

    The KE72 features 72 individual inputs. These inputs are activated by connecting the input (such as through a switch) to the common ground on the KE72 I/O header. Each input may be programmed to output a single keystroke, or a sequence (macro) of keystrokes. For macros, each input may generate up to 32 keystrokes when activated, and up to 16 keystrokes when the input is released. The KE72 is able to emulate any keystroke found on a standard 101 or 104 key keyboard.

    Since all 72 inputs are individual, there is no chance of "phantom" keys that are inherent in scanning a matrix. With the individual input configuration, any combination of inputs may be activated simultaneously during operation. All the inputs share the same common ground.

    The configuration for the input responses is stored on board the KE72 in EEPROM. This memory is maintained until the configuration is changed again.

    What types of switches can I use?

    Use any type of switch that produces a contact closure. The KE72 can accept inputs from pushbutton switches or toggle switches. The inputs may be programmed to send a response when the input is activated, when it is de-activated, or both!

    In addition to "dry" contact closures, connection to 5V CMOS or TTL circuits is also possible. The KE72 considers a low level as an active input.

    The KE72-T Trackball Interface

    The KE72-T features an interface for converting Trackball signals into PS2 mouse signals. This feature means the user may take the raw data from a Trackball directly into the KE72 Trackball Interface port. The KE72 has a dedicated 6 pin miniDIN connector on the board for connection to the PC PS2 style mouse port. No other electronics, or power for the Trackball is needed since the KE72 supplies the power to the Trackball itself (Except for a backlight, if the Trackball has one).

    We offer an interface cable, our KE-TBH3, which connects directly to the popular Happ Controls Trackball. This 3 foot long cable provides an easy connection to the Happ Trackball, and other compatible units.

    The Trackball interface also features a 3 input header for simulation of the Mouse Left, Middle, and Right buttons. These inputs are activated by connecting them to the common ground provided on the mouse button interface connector.

    How the KE72 connects to your PC

    The KE72 simulates a keyboard on your PC. The unit plugs in line with your PC keyboard. Two connectors are used for the keyboard interface. One connector attaches to your PC keyboard input, while the other allows you to connect your normal keyboard. Both the KE72 programmed inputs and your keyboard may be used at the same time. Note that the KE72 supplies all neccessary communication to the PC, so connection of your full keyboard is optional. The KE72 uses the smaller 6 pin miniDIN connectors. If the larger 5 pin DIN connector is required, we have standard adapters available to adapt to that size as well.

    For the KE72-T, another connector supports the PS2 mouse support. This port plugs directly from the KE72-T to the PC PS2 style mouse port.

    The KE72 may be mounted in a PCI slot, or mounted remotely, since the PCI configuration is for mounting only. Use our KE-MM6-mini cables to connect between the KE72 and the PC keyboard port, and (with the KE72-T) the PS2 mouse port.

    It looks like a PCI Card?

    Our KE72 unit is designed so that it may plug into a PCI slot on your computer. Although it will fit into the PCI slot, this feature is for mounting only, since the KE72 does not electrically interface with the PCI bus. Use the four mounting holes in the corners of the KE72 for mounting the unit when not plugged into a PCI slot. The method of mounting the KE72 is up to the user; the KE72 operates the same whether plugged into the PCI bus slot or mounted separately.

    Programming the KE72 Input Responses

    Each of the KE72 inputs may be programmed to output a standard keystroke when activated. In addition, each input may also be programmed to generate a macro, or sequence of keystrokes, when activated. Inputs may also be set up to send a different keystroke or macro when the input is released.

    Programming of the inputs is accomplished by creating a text file which designates which inputs are being used, and what the keystroke responses are to be. Once the text file has been saved, the user runs our program, KE72LOAD.EXE, to save the configuration onto the KE72. The configuration may be loaded through the keyboard port, or through the RS-232 serial port. Configurations may be changed "on the fly" through the use of the KE72LOAD program. The KE72 maintains the configuration last loaded until you change it again, as it is held in EEPROM on the board.

    With the KE72 unit, responses to inputs may be individually directed to either the PC keyboard port as keystrokes, or to the RS-232 port. An input may even be defined to output a keystroke to the PC when pressed, and output to the RS-232 port when released. The KE72 provides a great deal of functionality when programming the input responses.

    Using the RS-232 Serial Interface

    The RS-232 port on the KE72 unit may be used for loading the user's configuration, sending responses to input activations, and translation of ASCII input to keystrokes. The KE72 serial port operates at 9600 BAUD, 8 bit characters, with 1 stop bit. No hardware handshaking is required.

    Any of the 72 inputs on the KE72 may be programmed to send a response to the RS-232 port when activated or released. The user may define a code or codes to be output to the serial port in response to an input.

    The KE72 also has a feature where received characters on the serial port are translated into keystrokes to the PC. For example, sending an ASCII "A" character to the KE72 serial port will result in an upper case "A" keystroke generation.

    KE72 Warranty

    The KE72, like all of our Keyboard Encoder Modules, is backed by our ONE YEAR limited warranty. In addition, we offer toll-free technical support during our normal business hours.

    Accessories needed for Operation

    When ordering the KE72, you may need additional accessories to connect the unit for your application. For connection of the KE72 to your keyboard input on the PC, a 6 pin Male/Male cable is required (our part # KE-MM6-mini, $5.95). For users of the KE72-T, another KE-MM6-mini is required to connect from the KE72 mouse port, to the PS2 mouse port on the PC. We also offer a Trackball Interface cable (our KE-TBH3, $9.95), for connection of the KE72-T to a Happ Controls Trackball.

    We offer adapters from the mini DIN connectors to the larger 5 pin DIN connection. These adapters, like most of our cables, are "standard" cables available from us, and office supply stores or computer stores.

    Attaching wires to the KE72 input headers

    The KE72 features two 2x20 headers with 36 inputs on each. The headers also include 4 ground connections which are used as the common to activate all inputs. These 2x20 headers will accept a standard IDE cable plug. You may also want to use our IOX36 breakout board. The IOX36 connects to the KE72 input header through an included IDE cable, and brings each pin out to a screw terminal for easy access. See our Accessories page for the IOX36.

    Have other questions? Please contact us!


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